So if you haven't noticed by the loads of info I'm mentioned about it, I'm working on an Asteroids clone called Ambush using RhinoXNA (a graphics library I developed over XNA). I've been working on it for a month or two now and here is a list of what I have left to do:
Must Haves
- Collision (asteroids, ship, bullet)
- Ability to shoot bullets
- Lives and player ship death (including returning to main menu after Game Over)
- Finish Help Menu
Nice To Haves
- RhinoXNA splash screen
- Intro story
- Game story
- Multiplayer
Still lots of work, but piece by piece I'm hoping it comes together in the next week. Although, with Halo: Reach I don't know how much coding I'll get in...